AI Insights · Timothy · April 2024
Top 5 Boat Games in Latin America Q1 2024
Dive into the performance metrics of the top 5 boat games on a unified platform in Latin America for Q1 2024, featuring insights on downloads, revenue, and active users.
In the first quarter of 2024, the top 5 boat games on a unified platform in Latin America showcased varying trends in weekly downloads, revenue, and active users. Here, we delve into the performance metrics of these leading titles, all sourced from Sensor Tower.
Battle Warship: Naval Empire by Magic Prime Group Limited saw its weekly revenue peaking at approximately $4.5K in mid-January, before experiencing a gradual decline, ending the quarter at about $3.3K. The game had a notable drop in weekly downloads from 325 in early January to just 6 by the end of March. Active users also decreased from 5.1K at the beginning of January to 2.9K by the end of the quarter.
My Cruise by EYEWIND LIMITED exhibited a steady increase in weekly revenue, reaching $1.5K by the end of March. The game maintained high weekly downloads, peaking at 69.1K in the final week of March, and saw a substantial growth in active users from 100.5K at the start of January to nearly 280K by the end of the quarter.
Battle of Warships: Naval Wars from Dumitru Muset had fluctuating weekly revenue, starting at $1.1K in early January and ending slightly lower at $999 by late March. Downloads showed a downward trend from 40.9K in the first week of January to 27.5K by the end of March. Active users also declined from 110.2K to 99.4K over the quarter.
Battle Bay by Rovio Entertainment Oyj recorded a slight increase in weekly revenue, reaching a peak of $811 in early March and finishing at $601 in the last week of March. However, the game had minimal weekly downloads, remaining under 20 throughout the quarter.
Sea Port: Cargo Ships Harbor by Pixel Federation Games experienced a moderate increase in weekly revenue, peaking at $505 in early February before stabilizing around $347 by the end of March. Weekly downloads saw a significant spike to 2.1K in late February but dropped to 22 by the end of March. Active users fluctuated, starting at 1.8K in early January and ending at 1.3K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.